Wednesday, 23 May 2018

Inspector Gadget - I Escaped a Crane Down in Africa

Written by Joe Pranevich


The voice of the people have spoken! Although I had considered fast-forwarding through the remainder of the episodes, you have convinced me to savor the events as they come. As such, I expect there to be three most posts before we get to the ending: Moscow, Hong Kong, and (presumably) New York. I could be wrong since I haven’t played this game before, but it’s probably a good guess. Part of me is looking forward to getting back to the Infocom marathon, especially as Hitchhiker’s Guide is next, but I can wait a few more weeks.

By way of warning, most of this post was written while running a fever so if anything seems more off the wall than usual, just blame the Tylenol. There’s also a major “political correctness” issue in this episode which I will want to talk about after the gameplay. I already know the pitfalls of bringing 2018 ideals into a 1992 game, but in this case I think there’s a good debate and I’m honestly curious for your views. I’m not quite as upset about it as the fake-Portuguese, but I’ll let you try to figure out what “it” is before I get to the end. Ready? Let’s save another U.N. ambassador!

Monday, 21 May 2018

B.A.T. II - Fighting the machine

By Ilmari

Last time I had just finished creating my B.A.T. agent, Andy Panthro, and released him in the planet called Shedishan, where Koshan trust was trying to get a monopoly for the production of echiatone, a valuable mineral. Based on intro, I had the idea that echiatone could be found only on Bedhin 6, a natural satellite of Shedishan, but I’ve since learned it can be found in small asteroids, created by a collision of Bedhin 6 with meteorites, and even on Shedishan itself, in craters created by former chunks of Bedhin 6.

The intro of the game had given me one simple task: find Sylvia Hadford, the other agent of B.A.T. This was pretty simple, since she was staying in a hotel nearby where I started.


What’s that thing hanging from your hair?

Sylvia gave me my next mission. I was to go to the Automatic Information Center in Minerva Tower and find out the most important deed holders for the echiatone industry of the planet.

And that was all the plot development you’ll get this time. Good night everyone!

But wait. How could I play the game for almost 20 hours and not get any further?

Saturday, 19 May 2018

Quest for Glory III: Wages of War - Final Rating

by Alex


Quest for Glory III: Wages of War was not planned. It was an afterthought, a bridge, a diversion based on the idea that Rakeesh and Uhura’s homeland and story was too interesting to just be mentioned in passing in Quest for Glory II: Trial by Fire. It also had the added bonus of easing the Hero, and his narrative, into the decidedly more unfriendly and dangerous confines of Mordavia in the subsequent Quest for Glory IV: Shadows of Darkness. And so we got a glorious accidental gem of an adventure that stands proudly toe-to-toe with the rest of this venerable franchise.

In subjecting Wages of War to the PISSED rating system, I’m going to try really hard to perform a nostalgia-ectomy and judge the game on its own merits--and by the guidelines of the PISSED scale--instead of just going “OMG 10/10 FIVE STARS IF YOU DON’T LIKE THIS U SUCK!”

Pictured: a scene from my nostalgia-ectomy.

It will be difficult, but I can do this. I have you, The Adventure Gamer’s loyal readership to keep me honest here. Let’s do this, hero-style!

Wednesday, 16 May 2018

Discussion Point: What kind of game deserves a high score in Puzzles and Solvability?

By The TAG Team

It’s certainly easier to make a bad than a good adventure game, and therefore it is no wonder that we’ve seen a lot more examples of the former than the latter. Indeed, our reviewers feel that they have no problem deciding when a game deserves a low score in some category. On the other hand, since we have less examples of good games, it is more difficult to say when a game deserves 9 or even 10 in some category. Thus, we’ve decided to do a series of six discussion points, each dealing with a simple question: what would a game have to be like to deserve a high score in this particular category?
Puzzles and Solvability

Monday, 14 May 2018

Inspector Gadget - Deja-Vu in London, Too

Written by Joe Pranevich


Welcome back! We’ve been traveling around the world so much we will soon need to hire Rockapella. (What? Is that reference too dated?) In the last two weeks, we’ve rescued one U.N. environmental ambassador from a life making “secret sauce” for a fast-food restaurant in Los Angeles and another from a similar life creating toothpicks down in Rio de Janeiro. Thus far, the game has been fun, if a bit simple and aimed at children. The humor has been well-done and the animation is better than I expected, but all the same the plots are feeling a bit repetitive. This week, I am crossing the Atlantic to rescue another U.N. representative in London.

What do I mean by “repetitive”? Last week, I discovered that this game appears to follow a set pattern for each episode: Penny and Brain are kidnapped, Brain escapes, Penny discovers where she’s been taken, Brain rescues her, they go to a final puzzle at a different location to rescue the U.N. ambassador. I’m going to see if that holds up a third time.

Saturday, 12 May 2018

Game 96: B.A.T. II – The Koshan Conspiracy (1992)

By Ilmari

I am afraid I am in the difficult position of a vocabulary apprentice replacing two very able wordsmiths. Firstly, we usually let a single reviewer do one series so that through cumulative experience they will see whether a game has improved on its predecessors or not. Unfortunately, Aperama was so put off by what can only be described as the inherent Frenchiness of the first B.A.T., so we struck a deal that I would do the sequel, if he would do this nice fun game called Eternam… look how well that went. In any case, Aperama is spending some well-earned time off, so he isn’t even available for this game.


I guess this is far greater adventure than any Computer’s Dream could make up

My only hope was that Chester Bolingbroke, our much appraised colleague working under the alias CRPG Addict, would one day also review this game, like he did its predecessor, thus making up for my frailties. Then I happened to read Mr. Addict’s take on B.A.T. and to my great consternation I found out he wasn’t even considering doing Koshan Conspiracy, because it was categorised as an adventure/strategy -hybrid by Mobygames.


I am truly alone now

Thursday, 10 May 2018

Quest for Glory III: Wages of War - With A Little Help From My Friends - WON!

By Alex


Please note that the above bit of artwork is an unused asset from Quest for Glory III, but it’s such a good picture that’s so representative of the game’s end sequence that I had to put it in.

But let’s back up a bit. When we left off, war had broken out between the Simbani and the Leopardmen, thanks to demonic influence at the peace conference that I helped set up.

Dead bodies . . . dead bodies everywhere.

Tuesday, 8 May 2018

Inspector Gadget - Send in the Clones

Written by Joe Pranevich


Welcome back! Last week, we successfully helped Inspector Gadget rescue our first UN diplomat, Caroline M’Bega, who was trapped in a life of making secret sauce for an tofu-but-evil fast-food corporation. We also learned an important lesson about… er… polystyrene containers? Smog? Fast food? Something? I’m pretty sure we learned an important lesson, but I can’t remember what it was now. I ended last week saying that my next stop would be New York, proceeding on the map from west to east. When I arrived, I was essentially told that there was nothing going on there (yet) so I picked my next destination instead, Rio de Janeiro, Brazil! For the soundtrack to this post, I recommend that you stick with my childhood memories: “Welcome to Rio” from the 1979 album, “Mickey Mouse Disco”. For no discernable reason, the tracks on this album have stuck with me for nearly four decades despite only hearing it a few times while sleeping over at a friend’s house. You can listen to this enjoyable tune while reading here: https://www.youtube.com/watch?v=z3rcmrRtnIQ

Last week, a reader asked if Caroline M’Bega was a reference to… wait. Hold on a second. I just noticed the signs. The first sign is “Aero Puerto” which you are probably thinking is just fine, but no. That is the Spanish word for “airport” and here in Brazil, they speak Portuguese. The correct spelling should be “aeroporto”. Do the developers not know the difference between Spanish and Portuguese? Or is this the real way it is spelled in Brazilian Portuguese? Even worse is the “U No Parko” that is just an offensive parody of the language. I believe in Brazil they used a crossed-out “E” symbol for “proibido estacionar”. Will we have to deal with offensive caricatures of language in every country we visit? Sorry. Maybe no one cares about this stuff, especially in a kids game, but this is practically offensive.

Wednesday, 2 May 2018

Quest for Glory Retrospective

By TAG community



There’s something magical in Quest for Glory series, and generations of gamers have been put under its spell. With this retrospective we want to commemorate the series and honour the golden memories of people who enjoyed it. Yes, memories. Before we look at the individual games of the series, let’s listen to the story of one Quest for Glory fan.

Tuesday, 1 May 2018

Quest for Glory III: Wages of War - Scheming Demons Dressed in Kingly Guise

By Alex


“So Alex, what did you do in Tarna today?”

Oh, you know, just:
  • Dispelled an enchanted Leopardwoman; 
  • Won the Simbani initiation rite and became a Simbani warrior; 
  • Got married; 
  • Found the Leopardmen, returned their Magic Drum, and took the Spear of Death back to the Simbani; 
  • Arranged a peace conference between the Simbani and the Leopardmen before King Rajah of Tarna and the Council of Judgment; 
  • Inadvertently caused the outbreak of war; 
  • And even got a little reward for my troubles, if you know what I mean. 
Not to mention I defeated a few timing-related bugs that threatened to deep-six this entire adventure.

That’s right people, it’s time for another thrilling episode of Wages of War!

Tuesday, 24 April 2018

Inspector Gadget - Cooking with Secret Sauce

Written by Joe Pranevich


Go-go gadget retro-review! The manual has been read, the score-guesses have come in, and it’s time to actually play Inspector Gadget. This might seem silly, but I am struck first just by the question of what we should expect in an adventure for children. Some might argue (not incorrectly) that pretty much all adventure games are designed for children, even if some of those children are well into their thirties or beyond. With few exceptions, adventure games since the golden age have been all-ages affairs with puzzles and stories that would not be tremendously out of place for young people. So when I say “children”, I suppose I mean the younger ones. We at the Adventure Gamer don’t specialize in games for younger kids and I am not sure that we can review them fairly. I have personally reviewed only two so far, Dragon’s Keep (1982) and Winnie the Pooh (1985), while Aperama looked at Mixed Up Fairy Tales (1992). Trickster was famously uncertain about playing these adolescent adventure games, in large part because of how difficult it is to judge them on a scale that they never really aspired to. I will do what I can to be fair and to enjoy the games for what they are trying to do, rather than what an adult thinks they should do.
All that is to say that I do not know yet how I will cover this game. I’m just going to start playing and start typing and we’ll see what happens.

Sunday, 22 April 2018

Quest for Glory III: Wages of War - Fricanan Wandering

by Alex


Yeah, that’s a picture of me fighting a dinosaur on the savannah with my paladin’s sword bathed in magical blue flame.

Read that sentence again: “ . . . fighting a dinosaur on the savannah with my paladin’s sword bathed in magical blue flame.”

Isn’t that just awesome?!

Now that I’m playing Wages of War for the first time in a while for The Adventure Gamer, the game’s vibe struck me:

It’s pulp. And that is a good thing.

Friday, 20 April 2018

Missed Classic 55: Red Moon (1985) - Introduction

By Ilmari

There are CRPG gamers and adventure gamers. And they are searching for different things.


Just to tease you all

Wednesday, 18 April 2018

Indiana Jones and the Fate of Atlantis – Final Rating

So. It's the moment of truth. Those who've been following along probably know that I've loved playing this game. But sometimes the scores of the PISSED system don't reflect the reviewer's own enjoyment. Will that be the case here? Will this be one of the highest rated games we've seen so far? Will I disappoint some fans of the game by giving a lower score than expected? Have you, like I usually do, already scrolled to the end to check out the final score before reading the actual post? Let's find out, shall we?

Fact: I was stumped in this game for a while and I only now noticed that if I looked at the back cover I'd have known that I needed a wheel for the Atlantean robot chest puzzle.

Monday, 16 April 2018

What's Your Story? - Biscuit

Introduction and captions by Ilmari

We've received a lot of new readers this year and some of your introductory stories have had to wait rather long for their publication. Here are finally answers from our reader known as Biscuit, and no, he's probably not a character in yet another law show.


His avatar has an oriental feeling to it

Saturday, 14 April 2018

Game 94: Inspector Gadget: Mission I: Global Terror - Introduction (1992)


Written by Joe Pranevich



Say what you will about 1992, but there were a lot of licensed games. We’ve already seen Sherlock Holmes, Indiana Jones, Gateway, Dune, Star Trek, L. A. Law, and Hook and we will have a few more before the year is out. Is this the peak year where everyone wanted to get in the boat of low-quality point-and-click adventures? Had technology and design-plagiarism finally reached the point where these sorts of adventures were easy wins? Or did that same technology advancement mean that designers could finally produce the tie-in games that they had always dreamed of? I have no idea. What I do know is that I have open on my laptop our first (and likely only) Inspector Gadget game. Are you excited?

This game, given the unwieldy title of Inspector Gadget: Mission I: Global Terror, will be another of those games of uncertain pedigree that I find so difficult to predict. We have seen virtually unknown designers do amazing things in the first Lost Files of Sherlock Holmes game, while similarly unknown designers came up shorter in Hook and Star Trek: 25th Anniversary. If this thing has one thing going for it, it is that Inspector Gadget is a pretty fun series and one of my favorites as a kid. If they manage to strike the right tone with a silly-but-interesting mystery with plenty for Penny and Brain to do, I could be pretty happy.

Thursday, 12 April 2018

Quest for Glory III: Wages of War - Rumblings of War

by Alex



And so the Hero of Spielberg and Prince of Shapeir’s journey to Tarna begins! As Chet eloquently described in his initial Quest for Glory III post, this entire series is “tight.” Chet stole my thunder a little bit, as this is an aspect of game design I wanted to save for the final rating, but now is just as good a time as any to discuss it here, since I completely agree with him.

My preferred term is well-crafted. Playing a well-crafted game provides an experience that feels satisfying and complete. The polish put into games like this speaks of additional effort beyond the 90 percent required to make the game at all. It’s this last 10 percent that separates the decent from the good to great games.

Here are some characteristics of well-crafted games; feel free to add additional characteristics in the comments below:
  • There are few, or no, wasted screens or moments: every character and scene provides some kind of information to the player or something to do.
  • Characters don’t act in ways that contradict everything that has come before.
  • The game’s mechanics and game-world rules are well-explained and consistent throughout, both to the player and to the other characters.
  • The game’s story hangs together on its own internal logic.
  • There are few, if any, plot holes.
  • There is no deus ex machina.
  • Villains don’t just appear out of the blue.
  • The explanation for each puzzle can be found within the game as opposed to the use of brute force inventory testing.
  • The player is rarely, if ever, left wandering around bereft of direction.
There are more, but I think it’s safe to say that the Quest for Glory games meet these criteria. From personal experience, I contend that The Secret of Monkey Island provides an equally well-crafted experience. Conquests of the Longbow and King’s Quest VI are other games I can think of that uphold this ideal. Please let me know of others in the comments.

Tuesday, 10 April 2018

Missed Classic: Emerald Isle - Won! (With Final Rating)

By Ilmari

I have to admit that “winning” meant this time rather heavy use of hints. In hindsight, I probably could have solved most of these puzzles with a little bit of persistence, but I was getting a bit tired of the game in whole. Oh well, enough of the excuses, let’s get on with the game.


So long and thanks for all the fish!

Sunday, 8 April 2018

Let the Hero-U Month Begin!

By The TAG Team

A wise man once said, "Magic is the essence and soul of life, and the Wizard is her poet." Truer words have not been spoken, but in our world "magic" comes through the design of fantastic games, and those designers are the poets. Ever since Trickster played Hero’s Quest, The Adventure Gamer has had the pleasure of cooperating with the Coles, the legendary designer couple behind, among other things, the beloved Quest for Glory -series. The blog has especially benefited from the comments of Corey Cole, who has always had time to reveal insights about their adventure games and to recount experiences about working at Sierra.

With the happy coincidence of the combined playthrough of Quest for Glory III with CRPG Addict and the soon upcoming release of Hero-U, the long awaited new game from the Coles, the administrators of The Adventure Gamer have decided to dedicate the month to the past and future games of the Coles.


It's almost finished!

Friday, 6 April 2018

Indiana Jones and the Fate of Atlantis - WON!

Indiana Jones Journal Entry #6: I've now used the same ladder three times. It's starting to rival my ship rib for usefulness. Oh, and I also discovered Atlantis and threw a god in a fire.

This WON! post has been a while coming, so let's get right into it.

When we last left the game I'd explored most of the Atlantean canal section. The one place I hadn't explored yet was a doorway that presumably leads to the inner circle of Atlantis.

I bet there's something particularly exciting beyond this doorway.

Or perhaps, it just leads to a different doorway.

Thursday, 5 April 2018

Game 95: Quest for Glory III: Wages of War (1992) - Introduction

by Alex



Is it an adventure game? Is it an RPG? Who put that peanut butter in my chocolate?

That’s right, it’s time for another Quest for Glory game to be featured on The Adventure Gamer. And I am humbled to be in the position of playing through one of my all-time favorite adventure games ever, Quest for Glory III: Wages of War.

Monday, 2 April 2018

Missed Classic: Emerald Isle - Jungle Fever

By Ilmari


Parks - recreation for dogs

I ended my previous post with a list of puzzles I intended to solve. It goes without saying that I eventually had to rely on the clue sheet to solve at least some of them. I did manage to make one discovery completely by myself. You see, I had found way back in the beginning a pan, but only a short while ago I got the idea that maybe it wasn’t a frying pan, but a pan for finding gold. I went to the only river in the map and discovered a gold nugget. Another treasure to go!

Friday, 30 March 2018

L.A. Law: The Computer Game – Final Rating

by Alex



Never before have I played a game that felt so much like work. Is this how cops felt when they first fired up Police Quest? Probably not, I’ll wager, reliance on the manual notwithstanding, because Police Quest, for all its faults, is actually a game. It has game-like elements and structure, with puzzles and a player character you can move around and do stuff with, and an actual sense of agency . . . unlike L.A. Law: The Computer Game, which is a glorified Choose Your Own Adventure story, but bad.

Wednesday, 28 March 2018

L.A. Law: The Computer Game – Case #8: Becker’s Problem – WON!

by Alex




I did it, loyal TAG readers. I finished L.A. Law: The Computer Game. I hesitate to say “Won,” despite the title of this post (pre-established naming conventions, you know), because nobody wins when they play L.A. Law: The Computer Game. There is only a hollow sense of disappointment that, yes, I wasted close to six hours of my life playing this game. And you can too! I feel the need to share the pain, so I will wholeheartedly recommend that each and every one of you—yes, you in the back too!—go ahead and give this game a try. And then . . . then . . .

You know what? Nah. I’m perfectly content to be one of the, what, four people to ever play this game all the way through.

Monday, 26 March 2018

Missed Classic: Emerald Isle - Leaving on a Jet Plane

By Ilmari


“You can’t see any water.” And here I thought I was surrounded by an ocean

Last time I had just managed to find a lamp and make it shine with some carbide granules and water (amusingly, I had to be at the middle of ocean, before the game acknowledged there was any water around). My next task was clear.

Sunday, 25 March 2018

Indiana Jones and the Fate of Atlantis - Hungry Hungry Statues

Written by TBD.

Indiana Jones and the Fate of Atlantis Journal Entry #5: I spent most of my time in Atlantis running away from weak Nazis and putting things in statue's mouths. And if Sophia had been a bit more cooperative I would have rescued her too - maybe later.

Now that I've made my way to Atlantis three times, let's explore the lost underwater city.

After a submarine ride and a conversation with Sophia (TEAM), an underground Atlantean tram ride (WITS), or taking off my diving suit (FISTS) I stand at the entrance to Atlantis.

The room is dark in much the same way as the dig site in the Algerian desert, with the LOOK verb replaced by TOUCH.

Unsurprisingly, I touch everything I can see.

One of the things in the room objects to being touched.

Monday, 19 March 2018

Interview with Muriel Tramis

Introduction by Ilmari


Our first interview with a French adventure gaming legend

It has been almost a year, since we posted a call for questions for Muriel Tramis, a creative force behind many titles of Coktel Vision - a company that played a similar role as Sierra in French adventure gaming industry, and indeed, later merged with Sierra. We've covered many of her games in the past and we might already distinguish two central topics investigated in her games - her Caribbean heritage (as shown in Mewilo) and sexuality (for instance, in Geisha). The latest game with her involvement we've covered was Fascination and we still have plenty of her games to look forward. I am pleased to announce that we've finally received the answers, together with some exciting news concerning a crowd-funding campaign for remaking an old game of Muriel Tramis. Without further ado, let's begin the interview!

Saturday, 17 March 2018

L.A. Law: The Computer Game – Case #6: The Stolen House

by Alex



Sadly, an actual house doesn’t get stolen in this case, but how cool would that be? Instead, Brackman drops a matter on Victor that’s similar to the kinds of things that happen to lawyers in real life firms: He is asked to take a case pro bono for a firm employee’s family member. In this case, it’s one of the secretary’s aunts.

Brackman warns Victor not to take too much time on this case, as there probably is no case. But hey, Victor just made partner. He can win anything, right?

Tuesday, 13 March 2018

Indiana Jones and the Fate of Atlantis - Push slab. Push Slab! PUSH SLAB! PUUUUSHH SLAAAABBBB!

Indiana Jones Journal Entry 4: I spent most of the day killing Nazis and pushing stones. I even broke my ship rib by using it to push a stone. But I'll mourn later. Now, I have to rescue Sophia and/or explore Atlantis!

When we left off last time, I'd taken a barely-feasible balloon trip to Crete.


CRETE

It had exactly enough gas to take me from Algeria, through Tunisia, Libya and the Mediterranean Sea and all the way to Crete. What luck!

Sunday, 11 March 2018

L.A. Law: The Computer Game – Case #5: The Knotted Stalking

by Alex



We’ve got an apparent suicide. We’ve got the D.A. going after the younger husband. And we’ve only got nine in-game hours until trial. You know the drill. Let’s do this thing.


“I’m ready!”

Friday, 9 March 2018

Missed Classic: Cutthroats - Won! Twice! And Final Rating

Written by Joe Pranevich


And it was such a nice dream, too...

Last week on Cutthroats, I lost. I successfully teamed up with my fellow treasure hunters, identified the location of the sunken cruise liner, solved a few underwater puzzles, and made it back to the surface with a priceless (and surprisingly dry) stamp collection. That sounds like the end, but then I was murdered in my sleep. Someone in our crew is a traitor, but who could it be? The Weasel? Pete the Rat? Johnny Red? This isn’t the most trustworthy crew and just about anyone could have done it.

At the beginning of last week’s session, I felt that the game was pedestrian. Now that I’ve found Berlyn’s “unexpected” twist, I am not so sure. I’ll have more thoughts about this once I unravel the mystery, but for now I am more annoyed than anything else. Let’s jump back in the game and discover the killer. Who could it be?

Wednesday, 7 March 2018

Indiana Jones and the Fate of Atlantis - A Fistful of Scholars

Indiana Jones Journal Entry #3: Enough writing. Time for action. Lets hit some Nazis in the face!

Well, I've reached Atlantis on the TEAM and WITS path, so it's time to backtrack again and try to get here by hitting things with my FISTS.

Hopefully the Nazis are equally as accomodating

As before, lets start by going to Monte Carlo – maybe if Trottier's being uncooperative he'll find out how hard I can punch.

Sunday, 4 March 2018

L.A. Law: The Computer Game – Case #4: The Hidden Assets

by Alex



After yet another victory, Victor Sifuentes is handed a divorce matter. Rebecca Stevens has hired McKenzie, Brackman to get a fair settlement in her divorce. And as Arnie Becker, the firm’s divorce guru, is busy, the duty falls on the new guy.


Friday, 2 March 2018

Missed Classic: Cutthroats - Lost!?

Written by Joe Pranevich

Our target: the Leviathan.

Welcome back! Last week in Cutthroats, the game began with my friend handing me a map to sunken treasure just moments before he was murdered. The following day, wholesome undersea explorers with names like “The Weasel” and “Pete the Rat” approached me to help them search for a treasure that “they” knew about, coincidentally one of the treasures that only I know the location for thanks to my new map. Even better, I have to pay not only a share of the boat, but also buy all of the provisions for the journey. I feel used! As I ended last time, I sat in the outfitters looking glumly at the cashier. I have a price list and some cash, but absolutely no idea what I will need to make my adventure a success. I suspect that picking incorrectly will mean a dead end and potentially hours of backtracking.

Thus far, I am surprised by how “normal” this game seems. Other than the suggestion in the manual that there are multiple shipwrecks, it has played very vanilla. We have neither the “asshole protagonist” of Infidel, nor the interface-bending antics of Suspended. This seems like a pretty normal game, albeit one set in the real world rather than a science-fiction or fantasy setting. The game is slow to get started, but we’ll see if that impression holds this week.

Wednesday, 28 February 2018

Indiana Jones and the Fate of Atlantis - Comb Sweet Comb

Written by TBD

Indiana Jones Journal Entry #4: I've dealt with a bureaucratic official who's a stickler for the rules unless I give him a priceless artifact and had to deal with a Nazi guard who won't leave his post unless I make MYSELF a sandwich?!? I also spent time in a labyrinth regularly rubbing a scarf on a comb. It's been a weird day.

We left off last time with Indy on his way to Thera due to information we gathered from the likely concussed Mounsieur Trottier. So let's continue our WITS path journey to Atlantis.


THERA

Who do you think you are, Indy? The narrator?

On the dock, I find:
  • a crate that contains “One Standard Observation Balloon Bladder” - the port authority official won't let me take it without an invoice
  • a lightweight fishnet, which I take
  • a very large basket, that the official won't let me take

No! IT BELONGS IN A MUSEUM!!!!!

The official tells me he'll only let me take the basket if I give him a souvenir from the archaeological expedition in the mountains.

Monday, 26 February 2018

What's Your Story - Smartgenes

Answers: Smartgenes
Introduction and Captions: Ilmari

It's always a pleasure to find people who appreciate retrogaming and especially people who like to blog about their gaming experiences. Our next guest, known only by the alias Smartgenes, is a real professional in this matter, because he has been writing not just one, but two blogs on retrogaming. He is a special fan of the adventure game genre, so let's all give a warm welcome to him!


This is the best image I found of Smartgenes on the Internet. He resembles George Washington